plug and play, easy to use, good tracking, hell of a experience.
I love the fact i don't need trackers around my room and that such a device can bring a new experience to your life and take you away to anywhere you want. The tracking is good yes, there are moments how ever when tracking is lost but thats a given since all the cameras that do track are on the front of the head piece so just a heads up if your hands are at your side or behind your back it won't track so keep that in mind, over all fantastic VR headset it's a 10.
Has a AR feature like Microsoft Holo Lens
I'm glad i Bought it as the inside out Tracking is Awsome as I have full 360 Movement without losing Tracking and can even have my app store and Desktop in My Home to see in the pass thru camera like Microsoft Hololens AR . Which is Awsome Expeirance that No other Vr can do that's on the Market Now. Glad I purchased this as I can take it to a freinds House without worry about setting up Base stations or outside Tracking sensors easy to set up . I Recommend this Vr Head set for the Mobility . CLARITY .No God Rays .No Screen Door Effect and Comfort and pass Thru camera that gives you extra Entertainment watching YouTube on a Big Screen or Browsing the Web while seeing your living Room Great Experience if you can't aford Microsoft Holo Lens
Happy VR user
Don’t listen to the naysayers - the Rift S is awesome and a great upgrade to the CV1.
Awesome headset and for sure the best value/experience money can buy for VR.
I upgraded from the original CV1 and the S is an upgrade in just about every sense.
- Improved optics with bigger sweet spot, larger eyebox, more clarity and less glare/god rays.
- Screen is LCD so not a dark blacks but extra pixels and sub pixels make for a vastly improved image. Using a virtual desktop is now comfortable.
- Ease of use and setup cannot be underestimated.
- Early tracking problems now resolved this is now near perfect tracking covering a much larger area.
- although the inbuilt audio solution is not audiophile certified, it has its benefits for more causal use. The 3.5mm jack on the side makes using 3rd party solutions a breeze.
- Comfort is always going to be subjective but like a new pair of shoes the S has become very comfortable. I do feel it becomes a little warmer than the CV during extended periods but not a huge difference.
Great VR headset - little SDE
SDE was greatly reduced. Have not encountered tracking issues and I honestly prefer it over CV1 (I don’t play onward or pav). Headset feels a bit cheap, but it is likely due to weight minimisation. I like the fact that I can sit across the room on my couch to watch movies in VR or on my bed whereas before, I had to move the sensors. Oculus could have created a better headset, but it doesn’t mean this one is not great compared to other VR headsets.
An overall upgrade from the Rift CV1
I owned the Rift CV1 for about 2 years before it died on me (a glitch with the left display), and following that I bought the Rift S. I was apprehensive given the lack of full 360 degree controller tracking, the downgraded built-in audio, fixed IPD and different head band design, but here's what I found:
1. The controller tracking may have gaps in its coverage, but I've only very rarely encountered them.
2. The audio is definitely a downgrade with acceptable higher frequencies, but rubbish bass (important for Beat Saber and a bunch of shooters). I bought Koss KSC75 headphones and modified them to attach to the headband (Google it for a guide on how to do this yourself); the Koss headphones sound identical to the CV1 headphones and work well.
3. Your experience may vary, but with an IPD of 67mm, the Rift S lenses work absolutely fine - I personally don't really see any difference when I mess with the software IPD setting however, so maybe my eyes are weird. If your IPD works, then the lenses are actually a massive upgrade over the Rift CV1, with the 'sweet spot' (field of view where things are clear and sharp) being significantly larger on the Rift S.
4. The headband may be less comfortable if you intend on trying to use your Rift while lying down in bed or something, but otherwise it's quicker to adjust between different people and fairly comfortable. My only issue is that you can't tilt the display separate to the band, and so depending on your hair, face and headshape you might not be able to position the band as well as you want while also getting a good seal between your nose, cheeks and the lower part of the facial interface. It fits decently for me however at this point.
5. While you technically don't get the pure blacks of an OLED display, black objects still look pretty black; because you're in VR you don't really have a visual reference to anything darker than the display anyway, so my brain at least is able to interpret blacks as the darkest thing in my vision. The LCD display however (in combination with the improved optics) is noticeably sharper. The 80Hz (vs 90Hz on the CV1) is also not really noticeable, though on rare occasions in Beat Sabre, it can be (though maybe that's me looking for excuses as to why I failed to hit a note).
6. The Guardian setup and passthrough video is amazing (even with its limited resolution, black and white image); it's liberating to be able to open the Dash (with the right settings enabled) and see my surroundings, or while in Dash, open up a desktop view and simultaneously actually see and use my keyboard and mouse to look something up, or reply to someone on Discord, etc. Even just being able to change the batteries in my controllers without taking off the headset is a nice bonus.
7. The controllers are a downgrade from the CV1's, except for the grip material they added, and how they made the top area (with the buttons) more streamlined. I haven't had my Rift S controllers break yet, but just having the tracking rings extend above vs below the controller does make them more difficult to initially get into your hand correctly orientated, and it's easier to hit yourself in the headset with those rings. I'd much prefer these new controllers to any of the Windows Mixed Reality controllers, but I also can't wait until Oculus releases their equivalent of the Knuckles controllers, or something even better.
Brilliant upgrade to CV1.
Great upgrade to the original rift
Very comfortable, much better display and tracking is almost flawless.
Not having over ear headphones is actually a plus for me. I like being able to hear outside world sounds too.
This is the best pc tethered vr experience available today period.
Pretty darn good for price, but imperfect
The Rift S uses inside-out tracking, meaning the controllers are tracked as long as they're in sight of the headset. For 90% of controller usage, this is adequate. However there are times when I realise I could have issues, like throwing shurikens directly left and right of myself while looking either left or right.
Beyond line of sight issues, the headset is fairly comfortable due to being somewhat light and the built in audio and microphone is passable for casual use. The resolution is quite nice for VR optimised titles which account for the relatively low resolution of most headsets. Adjusting the headset fit was super easy and allowed me to play nearly continously for 5 hours in DCS: World.
In DCS World, which is a combat flight simulator, being stuck to 40fps with motion interpolation can make things difficult along with tiny text of cockpit instruments resulting in a somewhat blurry game at times. A higher resolution would definitely be a recommendation for playing serious amounts, however the Rift S is still playable.
No issue, heaps of fun.
This is my first VR gaming headset and I absolutely love it. I have been wanting to get into VR for a while but the prices were too steep at the time. I'm glad a big name company could manage something more affordable. I've read and seen reviews about constant errors that makes games unplayable but have no had those experiences. There are minor issue like crossing the controllers over but that was well within my expectations.
Amazing, better than Vive
Fantastic product! Set up is super easy and is compatible with 99.9% of games on steam! Controllers feel fantastic to use!
If you're wondering how its connected; the Rift S uses a display port connector and usb3 connector. As long as you got a spare port on your motherboard and gpu it works brilliantly!
Suprising easy to run, by no means do i have a top tier gaming pc but I've never had any lag issues! Steam has a system check too that'll see if your rig is vr compatible!
Pc specs for comparison
8 gb ram
256 Gb ssd
2 TB Hdd
Great value and introduction. Love it.
As the only vr headset I have used I can not compare quality and experience with other headsets, but compared to the Other available headsets in Australia value for money for this is great and I was not waiting to see if we ever get a valve index in Australia and not to meantion I foresee the price being at the high end. The rift s is fun and immersive and I am impressed with the feel, comfort, optics and clarity, I see a lot of people on the net complaining about the audio but I can say it’s a non issue for me or the immersion.
Shipping was good.
Highly recommend if you are keen to try a good quality mainstream be headset
First VR headset, very happy
The Rift S is my first VR headset, and i don't think i could have chosen a better starting point. The headset is simply plug and play, and took only a few minutes to unbox and start playing games.
The hand tracking is fairly good, and a good trade off for not having to set up sensors. Edit: Tracking has gotten significantly better since the update, I can play Pavlov fine without tracking issues while aiming rifles.
The screen is good, but not amazing, there is still a screen door effect, but I am willing to forgive these issues for the price.
I also find the sound good.
If you're new to VR and just want something affordable to plug and play with a good selection of established games, then this is it.
Great first VR headset
Having only tried the Samsung gear vr and the htc vive before purchasing this, was hoping it would be a step up. And by god I’m not disappointed. Fantastic headset, fits comfortably on myself and my wife. Easy to set up and use.
And the games are getting better every month.
If it is your first foray into VR like myself start of with the beat savers and VR chats. And games where you can teleport. Ease into it because I found myself getting a bit sick with fluid motion controls. But give it time and you will get used to it. Now I’m running around boneworks, Pavlov and blade and sorcery with no problems at all.
Cool, but Don't Buy Into the Hype
As one might expect, you lose the initial high fast and are left with a unique gaming system with a lack of good games. Most of the flagship titles are very disappointing, and those that are genuinely fun (e.g. Blade & Sorcery) give you bad motion sickness. That's on top of the very limited PID slider, so tall people (like myself) with naturally larger heads will have a harder time with the product.
I should also mention that I had a lot of trouble with the Oculus and SteamVR software. I'd frequently have problems with it freezing or crashing. I'm understanding that this is new technology and that we're early-adopters. But it's a consideration you should make when given the cost.
For the price and given the innovations that are inside-out tracking, this is easily the best VR headset to buy if you want the most for your money without going overkill for the Valve Index. Making this overall quality product given the technology. However, the fact that it gave me motion sickness and the only good game I've found is VR Chat. I can only recommend this for social games (which are very fun). Otherwise, consider waiting a couple of years for a VR experience that doesn't leave you feeling tired and sick.
Very happy with the Rift S
I previously had a Rift (CV1), and the upgrade in image clarity is immense!
The change in the head strap to halo with the way it rests on my face is so much more comfortable. I did not end up with the dreaded Oculus face lol.
The responsiveness of the controllers really surprised me as I was expecting maybe a little bit of jitter or something, but they instead work really well. I tested the tracking radius moving my arms in awkward angles etc to try and see if it would loose the controller location or hand angle, I used the mirror in VR inside VRChat to watch my avatar and see if there was any flaw in the tracking, It only lost my hands a little when they were behind my back. But did a good job of estimating their locations.
The audio is nice and clear and able to be plenty loud enough. However I do agree with the reviewers regarding the audio's lack of bass, which was most noticeable in games such as Beat Saber.
Overall though value for money wise the Rift S is brilliant.
Don't trust the reviews
Honestly, for the money. There isn't a better headset you can purchase. I have been using the Oculus Rift S for about 2 weeks now day in and day out and have experiences almost none of the issues people go on about. If you're wanting to purchase this headset because you have limited space or you just like the features or specs of the new headset. I would take the plunge and just buy the headset.
Oculus Rift S Immersive Experience
Compared to the former version, the S impresses with a wider field of view and better resolution. The camera based build-in tracking capabilities are great and surprisingly accurate, and I loved the way the virtual fence you set up in the beginning has been realized. It works well and if you stick your head through the fence the cameras show the real word. Need a faster graphics card, but was impressed with the experience using this product!
Oculus Rift S was the right choice.
I was in a stage where I didn't know what VR headset to choose. I spent a great time considering the Oculus Quest however I settled with the Rift S.
If your computer has the power I thoroughly recommend going with the S over the Quest.
The games are better and you will have more game selections.
I did have some concerns of the compatibility of the Rift S with other games provided by Vive and on steam.
The Oculus Rift S has been able to play every game with minimal modification or tweaking.
It will blow your mind. So in short, if you are a serious game go with the Rift S. The fact you don't have to set up sensors is an additional benefit.
Great upgrade from Rift CV1, especially if USB ports are limited. Major bugs is annoying though
Great piece of kit at a great price. The lack of external sensors means less USB ports so I'm able to run this off my laptop with USB3 and a USB-C to DP converter.
One massive flaw that has yet to be fixed:
- On older machines, the USB 3 triggers reboot loops on the device where the device isn't being detected properly after reboot of machine. After a complete re-setup it works fine again however is super annoying. This is a wide spread issue that a lot of people are having.
A good product! When it works
So I've been excited to get a VR for ages now and when I finally got it, I had many issues with it such as software not updated and connection issues. After hours and 1 sleepless night of non-stop troubleshooting, I was finally able to get it to run and yes, it works very well and smooth. I still have to plug it in and out every time I want to play but it's only a minor 30 seconds of inconvenience for at least 3 hours of non-stop fun.
So yes, it would be fun if it worked right off the bat. Depending on your computer system, do be prepared for lots of troubleshooting.
L. J. Hooft
Going from the original Rift to this is like finally getting a new prescription of your glasses, the clarity is amazing. The much easier setup is great too. Controller tracking has already been varstly improved via software updates since release and it plays pretty much like the original Rift with a 3 sensor setup now. The only downside are the less than stellar black levels, blacks being more of a dark grey in dark scenes, but they can be overlooked pretty easily. Highly recommended as first VR headset for anyone who already has a suitable gaming PC.